Gaming Panel 2017
 

Atari to Virtual Reality – What is the Future of Gaming?

 

From two-dimensional ping pong to fully immersive virtual reality experiences, video games have come a long way since their introduction in the entertainment industry. With no signs of slowing down, video game developers must constantly adapt to the rapidly shifting trends in the industry, such as the boom in mobile gaming or the popular communities surrounding eSports. EMC’s video game panel will bring together industry experts to discuss their predictions on the future of gaming, tying in their multifaceted experiences within the industry.

 
 
Gaming Panel 2017
Gaming Panel 2017

JUSTIN VAZQUEZ

Producer at Warner Brother Games Montreal

Justin Vazquez is a creative, visionary leader and problem-solver in the entertainment industries, with experience in video games, film, television, and music production. Over the last 8 years Justin has focused on the video game industry, believing its true potential has yet to be fully realized. Having worked on both the creative and production sides of the business, his career has given him the opportunity to work closely with many industry veterans on titles as diverse as Lord of the Rings: Conquest, Army of Two: the 40th Day, Bulletstorm, Cartoon Universe and the Batman: Arkham franchise. He recently shipped Batman: Arkham Knight as Design Producer, working with a team of over 100 developers to deliver various add-on content, including the Scarecrow Nightmare Challenges and Batgirl: A Matter of Family.

 
 
Gaming Panel 2017

SERGE LANDRY

Montreal International Games Summit Event Director

Serge Landry is one of the co-founder of Miralupa a pioneer studio in Augmented Reality and he has been involved in the associative field as a member of the board of Alliance numérique between 2011 and 2013. He was Chairman of the Board of the Canadian Interactive Alliance (CIAIC) for over 2 years and is also one of the co-founders of La Guilde des développeurs de jeux vidéo indépendants du Québec. He is the head of the Montreal International Game Summit (MIGS), the 2nd largest technical conference for the video game industry in the world.

 
 
Gaming Panel 2017

ALEISSIA LAIDACKER

Gameplay & AI Lead at Ubisoft Montreal

Aleissia is a game programmer-designer-producer who has been working as a programmer for 16 years and developing games at Ubisoft for 10 of them. She was Lead AI on multiple Assassin’s Creed games. Her passion for design has pushed her teams to think about why we are developing our games rather than just how we develop them. She empowers her teams to think outside of the box through game jams and experimentation. As part of the Diversity Committee at Ubisoft, she mentors kids and gives talks at schools to inspire young girls to pursue careers in tech and games. And in her spare times hosts a video game podcast called Dev Jam.

 
 
Gaming Panel 2017

ALFREDO CHAVES

Head of Studio at Minority VR

Alfredo fancies talking about himself in the third person, has been making games and interactive experiences for almost 20 years and recently joined Virtual Reality pioneers Minority VR as their Head of Studio. After being a Producer at Electronic Arts and specializing in original IP, he founded his own company, Blue Lizard Games, whose Montreal operations he recently merged with Minority VR in order to tackle the next wave of discoveries that this new media will bring.

 
 
Gaming Panel 2017

JEAN-MARCEL NICOLAÏ

Chief Product Officer at Centric Digital

Jean-‐Marcel Nicolai is Chief Product Officer and Executive Vice President of Digital Products & Services for Centric Digital. Nicolai is responsible for defining, implementing, and executing the company’s overall product strategy and leading his team of 15 product design and development professionals to delight the company’s customer base. From 2007-2011, Nicolai served as Senior Vice President and Head of Worldwide Product Development for the Walt Disney Interactive Media Group. He managed a 1,200-‐person organization across three regions of the globe that generated $650M in revenue. His team developed immersive gaming software released on console (Nintendo, Sony, Microsoft), PC, online digital, and mobile platforms. Before joining Disney’s team, Nicolai spent seven years as the Chief Technology Officer and Senior Vice President of Worldwide Content for Atari.